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Full text of "Ace Of Aces (1985)(US Gold)"

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Keyboard controls Spectrum and Amstrad 

I = Front View 2 = Left Hand View (port) 

3 ■ Right Hand View (starboard) 4 ■ Bomb bay 

M ■ Map Space Bar a Pause 

O = Left P = Right 

Q = Up A = Down 

X ■ Fire (Spectrum) @ ■ Fire (Amstrad) 

Loading Instructions 


Amstrad Cassette: 

Type "LOAD" and press ENTER. 

Press CTRL and SMALL ENTER then press 

Press PLAY on the cassette recorder. 

PLAY on the data recorder. 
Press any key on the computer. 

Commodore 64 128 Cassette: 

Press SHIFT and RUN/STOP keys together. 

Press PLAY on the cassette recorder and 

Amstrad Disk: 

game will load automatically. 

Type "RUN" ACE and press ENTER and 

Commodore 64 128 Disk. 

game will load automatically. 

Type: LOAD "*", 8. 1 and press RETURN. 

All cassette versions are multi-load, follow screen prompts for instructions. 
Control Functions; (for Commodore versions only) 

• You may see your current status and pause the game by pressing space bar or F7. 

• Restart the game by pressing F I or the RESTORE key. 

• Toggle the sound on and off with the F3 key. 

• Use F5 key to abort the mission and set compass marker to return to home base. 

Selecting a Mission: 

Once the load is completed your Group Captain will offer you the choice of 

PRACTICE or MISSION(S). Make your selection by moving the joystick up or 

down. Push the fire button to confirm your choice. 


If you select PRACTICE the program will immediately load the game. When the 

load is completed you will be airborne over the English Channel. You must engage 

and destroy enemy aircraft. When you're out of ammunition or fuel, or badly 

damaged return to home base. 

Use the practice mode to familiarize yourself with the aircraft and its controls. 

To successfully complete PRACTICE, return to home base intact. 


As a perspective Ace of Aces, you may select any number of missions. Choose a 
mission with the pointer (joystick up/down, fire-button to select). After highlighting 
the adjacent box, move pointer to "Begin Game" and hit firebutton. 
You will then be presented with "Accept" or "Reject". If you choose to "Accept" 
you will then be presented with the INTELLIGENCE REPORT. 

Intelligence Report: 

CID (Central Intelligence Division) has prepared your Intelligence Report. Top 
secret information from secret agents, resistance organizations and aerial 
reconnaissance will locate the exact postions of enemy targets. Intelligence will also 
provide you with information on weather conditions, recommended weapons and 
target sequence. 

Following the Intelligence Report, a Mission Map will display the location of major 
cities and targets. After you leave the Mission Map you will be presented with the 
Bombardier's View of an empty bomb bay, ready for weapons loading. 

Loading Your Plane With Ammunitition and Fuel: 

Now you are ready to arm your Mosquito based on your choice of targets and the 
Intelligence Report, ie: if you choose to engage only enemy bombers and their 
fighter support, you'll want your Mosquito to be light and maneuverable. 
Therefore, concentrate on a maximum load made up of rockets and cannon. 

Weapons Selection: 


■ ■ 






If your target(s) are U-Boats and Trains you'll want to beef up your bomb load with 
a minimum of cannon and/or rockets. 

If you want to take a crack at Ace of Aces status by choosing all four missions, then 
you'll want to carefully select your choice of weapons based on your bombing and 
dog fight capabilities and the Intelligence Report. 


Move the yellow box around to select areas by pressing up or down on the joystick. 

If you wish to add or subtract bombs, rockets or cannons, move the yellow box to 

adjacent "plus or minus" signs. 

Once you have reached maximum load, the program stops you from adding further 


Use the + and - signs to add fuel tanks for long-range missions, ie. U-Boat. 

Once you're armed, hit "Done" and takeoff sequence begins. 

Now you're airborne on a real mission. First check with your navigator to make 

sure you're on course... 

•X- While in the air, change views by giving the fire button two quick taps. Then 

push the joystick in one of the directions as outlined below. You may also type 

the appropriate number key. 
Double Click and: Right: Starboard View or press #3 

Up: Pilot View or press # I Down: Navigator View or press #4 

Left: Port View or press #2 Centre: Bomb Bay or press #5 

■fc (for Commodore versions only) 

Aircraft Controls: 


Your initial compass heading is South. Change course by pushing joystick left or 
right. The compass reading will reflect your new direction. The dark line on the 
compass indicates the correct heading for the next target. After all targets have 
been eliminated, the final heading will be to your home base. 

There are two radar indicators: 

i) The radar "sweep screen" on the extreme right indicates the enemy aircraft's 
relative distance from you. 

ii) The vertical dial indicates the enemy aircraft's relative altitude to you. 


Your "intercom" icon indicates trouble spots in the aircraft. When the intercom 

blinks, hit firebutton twice and move joystick toward trouble spot as described 

above. Practice cycling through the postions. Learn how to move smoothly to the 

different positions in your aircraft. Alternatively press corresponding numeric key 

to select desired position. 

Centre icon blinking, indicates a call from the bombardier that enemy ground target 

is now in sight. 


This dial indicates your airspeed. In the above diagram it is set at 100 mph. Adjust 

from the engineer's view with boosters and throttle or careful use of flaps. 


This dial indicates your altitude. The above diagram shows it set at 2,000 feet. 
Adjust by pushing up or down on the joystick from the pilot's position. 

Artificial Horizon 

This dial represents your angle relative to the fixed horizon. When the plane is 
angled, you will turn. When the plane icon is in black, you are descending. When 
icon is in white, you are climbing. 


(Port/Starboard - sides) 

The engineer/navigator controls the engines and propellers of the Mosquito. 

Throttle (RPM) 

To change throttie settings, place the joystick diamond above the RPM dial. Hold 
firebutton and push joystick up or down to select setting. 

Booster (Pitch) 

Place joystick diamond above the booster dial and adjust similar to throttle. 

The throttles and boosters function together. The throttles are like the accelerator 

on a car. The boosters (which control the angle or pitch of the propeller blades) are 

like the gear of a car. Set both high for top speed. They must be in balance for 

efficient use of power and fuel and to avoid over-revving. 

An engine is over-revving if the RPM needle is in the red zone. Reduce throttle 

immediately. If it won't reduce, then the engine is on fire. To prevent fire from 

spreading, use the fire extinguisher. 

If the Booster does not match the throttle then the engine will either run away 

(over rev) or get bogged down (too high a gear). 

Fire Extinguisher 

Place the joystick diamond over the fire extinguisher. Hold firebutton down and 
move the joystick to the right. Use extinguishers with care. Once an engine is 
doused, it's permanently out. After you have lost an engine you must adjust trim to 
maintain an even course. 


Trim controls the rudder and therefore the direction of the aircraft. Place joystick 
diamond over trim lever and move the joystick up and down with firebutton 
pressed to adjust trim and setting and maintain desired compass heading. 

Landing Gear 

Landing gear will always be in up position unless you want to reduce speed suddenly. 
This is a useful tactic in trying to evade enemy fighters. Once selected, with joystick 
down and firebutton depressed drop the gear and the Mosquito will slow down. 


This indicates amount of petrol remaining. Check status frequently, especially on 
long range missions. When a tank is empty, move to bomb bay view. Using the 
joystick move diamond cursor over the fuel tank registering empty and with the 
firebutton down, throw drop lever. Reducing the load by dropping empty tanks 
saves remaining fuel. 


To move flaps up and down, place joystick diamond over flap lever, depress fire 
button and move joystick up and down. Use the flaps to lose speed quickly. 
Caution: this may cause damage to aircraft. 


The map will reflect the information provided in the Intelligence Report. This 
includes target locations, enemy strengths, strategies and their destinations. 

<fc 1*- ^*» 3 BOMBERS 


1 - 

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m 6 SUBS 


i^ft% STRAINS 





— ■** — YOUR PLANE 


Check map frequently. Watch icon movement. Get familiar with their respective 
speeds. Your challenge is to intercept the Train, Bombers and V-l Rockets before 
they reach their destinations and to destroy the U-Boat pen before the enemy subs 
set out to attack Allied convoys in the North Atlantic. 
Note: The fastest route is always a straight line from takeoff to target. The black 
marker line on the Pilot's compass indicates the correct heading and therefore the 
fastest route. Keep that marker centered on your compass and follow your 
progress on the navigator's map. 


The bombardier's view will tell you how many of each weapon you have remaining. 

Fuel drop switches Drop when 

indicating empty to improve fuel 


Guns/cannon switch Select 

weapons choice depending on 


Bomb Bay Door Switch open 

to see enemy target. 


Bombing U-Boats/Trains. 

Check Navigator's map to determine when you are in general area of enemy 


Decrease altitude to 1,000 feet or less and set air speed to 100 mph. Open bomb 

bay doors when your are over target, you should see enemy target-if not, circle 

back and try again. Joystick up/down moves the bomb sight correspondingly in 

order to line up target. Joystick left/right moves the target into view under your 

cursor. When target is in sights, press firebutton to drop the bomb. 


The POW train is enroute to Berlin. You must stop it and free the PO.W.'s on 

board. Aim at cars labelled with iron cross. Avoid Red Cross POW. cars. Points are 

deducted if POW. cars are bombed. 

Note: You get only one crack at ROW. train so be precise about altitude and air 



The U-Boats are preparing an attack on North Atlantic shipping. Stop them before 
they launch. Once you have opened your bomb bay door, the U-boats will be 
alerted to your presence and begin diving. Consequently each of the U-boats will 
be successively smaller and more difficult to hit.. 

Note: Once underwater, they will not re-surface for the duration of your mission 
so be certain of your correct airspeed and altitude. 


Cross hair turns red when in range of enemy target. 

Push joystick up/down/left/right to centre target in sight, (ie: fly your plane till nose 
points at enemy). 

To switch from cannon to rocket go to bomb bay screen and push switch right or 
left, you get double points for destroying enemy air targets with rockets. 


Enemy fighters attack randomly without warning. Once an enemy fighter turns up 

on radar, your plane icon will freeze on the map. You MUST down the enemy 

fighter before he gets you. And make it quick, you're burning up fuel. 

Enemy fighters will attack in greater numbers after you have struck at their Train 

and U-boat targets 

V-l Buzz Bombs 

Stop the V-ls before their launch on London. V-ls are slower than fighters but if 

they're too close to your aircraft when exploded, the shrapnel may damage your 



Stop the bombers before they reach London. 


Don't double click when firing, you may accidently change screens. 

With a full load of bombs you may need extra speed in order to climb. 

Your airplane will speed up as you drop bombs and fuel tanks. The extra weight and 

drag is removed. Keep this in mind when bombing U-boats and Trains. 


You may see your current status and pause the game by pressing the space bar. 

Rocket Kills = Double Cannon kill 

Safe Return = 2000 

Extra Bombs = 50 

rockets = 30 

fuel = 10 

cannon = 10 

" 1986 Manufactured and distributed in the UK under license by U.S. Gold Ltd.. 

Untis 2/3 Holford Way, Holford. Birmingham B6 7AX. 

Ace of Aces by Artech Digital Productions 

Ace of Aces '" is a trademark of Artech Digital Productions 

Commodore is a trademark of Commodore Computers. Inc 

Concept of design: Michael Bate and Rick Banks Programming design: Stuart Easterbrook 

Graphics Scott Fiander and Grant Campbell Sound: Paul Butler 

All rights reserved Copyright subsists on this program Unauthorised broadcasting, diffusion, public 

performance, copying or rerecording. hiring, leasing, renting, and selling under any exchange or 

repurchase scheme in any manner prohibited. 


Bomber = 






Train Cars = 

+ 200 

POW Cars = 


Engine =